Morphies Law: Remorphed Review

by Frank Donnadio
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I really thought I was going to just shoot people in the dong and walk around the map as El Caballo Loco.


Title: Morphies Law: Remorphed

Publisher: Cosmoscope

Developer: Cosmoscope

Available On: PC, Nintendo Switch

Reviewed On: PC

Release Date: July 30, 2019

Game Provided By Cosmoscope for the Purpose of This Review



Morphies Law: Remorphed is a third person, 4 on 4, 3D shooter where you play as Calavera (Mexican Sugar Skull) Inspired Robots. The setting and aesthetic is very much inspired by the Dia de Los Muertos (Day of the Dead). A round consists of your team trying to wipe out the other and grow your team Avatar to the be largest by matches end.

The major mechanic of the Morphie’s is a physics based system which includes stealing Mass from one Morphie to another. The law of conservation of mass states that mass in an isolated system is neither created nor destroyed by chemical reactions or physical transformations. According to the law of conservation of mass, the mass of the products in a chemical reaction must equal the mass of the reactants. The TL;DR on that is whatever you steal from one Morphie is reflected in yours and vice versa.

Can’t jump high enough to get over a ledge? You might want to target your opponent’s legs, making yours longer and capable of moving faster and jumping higher. Want to be the head shot king? That comes with the benefit of having higher health, and the downside of making your dome a giant target.

There are 5 targetable areas: the left and right arms, the head, the chest and the legs. Each one boosts a different stat such as health, damage, defense, etc. I’ve had matches where I’ve ended it like a gorilla with a shrunken head, I’ve been a pair of giant legs supporting a tiny body and I’ve even been a tiny walking head.

The environments are also designed in such a way that being a certain size will allow you to go through tubes or enter cannons, so being reduced to a smaller size can give you a chance to rally back, the arenas are wrought with hazards and some are even dynamic and morphing along with the rest of the action.

If customization is your deal then look no further as the game offers a plethora (a plethora El Guapo?) of options. You can earn and buy with the earned in game currency (which appear to be screws) different skins, parts, emotes and instruments. You can also earn the in game equivalent of cajas de botín (surprise mechanics), Piñatas! I seemed to earn one each time I leveled up and received a nice random assortment of pieces.


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Unfortunately though, the novelty of this game wore off pretty quickly. The online community seemed to play pretty cheesy. There seemed to be zero balance with online matchmaking and as a new player I feel like I never really had a chance (or maybe I just need to “get good”). Even playing offline, which is a nice feature, to just play vs AI, the disparity in skill level was something else. I found myself struggling on the kiddy difficulty, and I’m a battle hardened veteran of the Human-Covenant war.

The controls weren’t very responsive (granted you can set sensitivity) but even then they feel very unintuitive. The controls are definitely skewed in the favor of keyboard and mouse players vs the armies of awesome controller using players. The gunplay is clunky, and while there are several different combinations they don’t play unique enough to make me care. Unique is what I think this game should have really nailed being that the core idea of this game really is unlike any other shooter out there. The ammo for each gun runs out real fast, the aiming is horrible and the recharge rate takes too long. I would have preferred there be ammo caches because waiting to regenerate shots after missing due to clunky gunplay really truly breaks this game and sucks the fun out of the room really quick.

I also have to mention the lack of different maps. There are only like 4 or 5 areas as well so you’ll get tired of the same map over and over again. I would have been more forgiving if they did day and night versions of the maps to double the count. I want to love this game, it just didn’t amass enough love from me (see what I did there… I’m clever).

I think this game has the potential to be good. It has a lot of work to do including improving the gun play, varying up the maps, better/balanced match making and fixing the controls (make it friendlier to all players) and it would easily land in the average to good range. Here’s hoping the next update comes out on or before Day of the Dead 2019 (November 2nd). If Cosmoscope can fix this game I’ll gladly award them the points they deserve. But as she sits right now, I couldn’t in good conscience recommend anyone to sit down and give this a chance.


4.5  /  10


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