MUSYNX Review

by Bryan Clutter
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There was a time when rhythm games were all the rage at get-togethers and parties. Think back to the years of Guitar Hero and Rock Band lighting up the sales charts, and I’m sure you can remember many nights spent pretending to be a rockstar with your closest friends or complete strangers. Fast forward to 2018, and the genre has all but disappeared, especially with the lackluster sales the most recent entries in both of the aforementioned franchises. I was excited to find out a Chinese development studio by the name of I-Inferno was working on a rhythm game reminiscent of that style for the Nintendo Switch, but with an anime-infused art style. So how is it?


Title: MUSYNX

Publisher: Acttil

Developer: I-Inferno

Available On: Nintendo Switch

Reviewed On: Nintendo Switch

Release Date: June 21, 2018

Game Provided By Acttil for the Purpose of This Review



MUSYNX is very much inspired by the vocaloid singing style found over in Japan, most notably with Hatsune Miku. While the Miku games do fairly well over here, MUSYNX tackles the genre with a different approach. Much in the same way as the guitar-focused games of the past did it, notes will approach players from the middle of the screen and move down a line, eventually reaching the bottom. It’s up to the player to press the correct button as the note reaches the bottom in order to keep the note-streak alive and do well on each song.

Have you ever tried playing Rock Band or Guitar Hero with a controller? If you did, were you any good? That’s exactly what it’s like to play MUSYNX. There are two different control schemes to use, one harder than the other. There’s a 4-note pattern and 6-note pattern, designated as 4K and 6K. In 4K mode, you’re using the A, B, Left, and Up buttons to string together a song. In 6K mode, you would add in Y and the Right button. It’s fairly complicated at the beginning as you adjust to using a controller and not a guitar or similar instrument, but after several hours of playtime, things start to feel a bit more natural.

There are a plethora of songs to choose from spread out across several difficulty levels. Gameplay sliders allow for deeper customization of the presentation, such as how fast you want the notes to approach, the speed of the song, etc.



One thing we found unfortunate is that you can literally press every button on the controller at the same time when a note approaches, and it will still count as if you pressed the correct button, because you technically are. This should have resulted in an error, as it did when playing other types of rhythm games, but instead, I-Inferno allows for a “cheating of the system,” if you will. I definitely do not recommend doing this, as it takes any fun out of the game when there’s little to be found as it is, but I felt it was worth mentioning.

MUSYNX doesn’t do anything new for the genre, and instead, it almost feels like a step back in many ways. While Hatsune Miku and games like the Persona dancing series are evolving in the industry and doing quite well for a rhythm game, this entry feels like it missed the boat with the presentation style it was aiming to achieve. Had this released a decade or so ago, I could have seen it doing fairly well. Now, not so much.

Overall, it’s hard to ignore the flaws and genericness that is present in MUSYNX. While it’s an average rhythm game to pickup on the Nintendo Switch if you’re looking for something to mindlessly pass the time, the average gamer is not going to find any enjoyment out of this whatsoever.


6.0  /  10


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